
Something About Amy
Who am I?
I'm the Narrative Director for Theory of Games. In addition to game writing and narrative design, I also write novels and short stories. In the Before Times I belonged to an all-women's HEMA group, and have been known to swordfight other women at the Mesa Public Library.
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How did I get here?
As a kid, I did not aspire to be a writer. I loved stories too much. The idea of being a writer was too big, too audacious.
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But I just couldn’t help myself.
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I attended Clarion Writers' Workshop in 2001, while still an undergrad at MSU. In the two decades since, I’ve lead writer’s groups, workshops, and retreats; collaborated on a joint blog and podcast; done freelance editorial work; and sold some fiction along the way.
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Why game writing?
I am fascinated by (hopelessly in love with) the interstitial. The liminal. Empty spaces. Intersections. Crossroads. Pattern making. Web weaving. Time travel. Telepathy. Magic. Connection.
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In games, we create room for the player to create their own story. Through the alchemy of the gameplay experience, one story begets countless more. A story for every player, every play-through. Living story, that breathes and grows, twists and changes.
The possibilities of this creative frontier are just beginning to be explored. It's too big. Too audacious.
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And as usual, I just can't help myself..
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